It's a community resource of tips on how to play Poppy, a character from the video game League of Legends developed by Riot Games.
We are people who like playing Poppy and helping new players learn her.
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We have a bunch of nerds, as well as a few high elo players who vaguely know what they're talking about.
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Poppy is a Warden (defensive tank) champion, meaning she specializes in stopping enemy engages. She is designed to counter dash-reliant carries and engage supports with her lockdown tools. However, she can dish out a high amount of burst damage, allowing her to adopt a more aggressive fighter role when necessary.
Poppy throws her buckler, Shieldy, dealing bonus magic damage. The buckler lands on the ground, and Poppy can pick it up to gain a shield. Enemies can step on it to destroy it. Shieldy returns to Poppy automatically if it kills a unit.
Poppy smashes the ground, dealing physical damage in an area and slowing enemies. After a short delay, the area erupts, dealing the same damage again.
Passively, Poppy gains a bonus to her resistances, which doubles when below 40% HP. When activated, gain a huge movement speed steroid and block nearby enemy dashes, damaging, slowing and grounding enemies.
Poppy dashes to a target, dealing physical damage, and carries them with her a short distance. If the target is pushed into terrain, they take double damage and are stunned.
Poppy channels her hammer, unleashing a shockwave that knocks enemies in front of her toward their base. If tapped, the shockwave knocks up enemies instead.
Poppy is an incredibly versatile champion, being able to be flexed to up to 4 roles — Top, Jungle, Support and Mid. She is regularly played in 3 of them, excluding mid lane, since making her work there requires a less conventional approach and is not easy for beginners to do. Even without practice however, she's at least a good counterpick to AD assassins.
Skibidi
Skibidi
Skibidi
you're meant to be either a second jungle for your team, or an annoying bruiser that keeps warding people from doing what they want to do,
Toppy has such a strong synergy with Grasp that it's often hard to justify using any other keystone. General best-in-slot and a safe Keystone option. Synergizes well with Poppy's short trade pattern and her passive. If in doubt, go Grasp.
Situational alternative. Phase Rush helps you kite slow-reliant bullies like Darius. Provides no damage or sustain, trading kill pressure for an escape card. Forfeit winning lane to play for mid game.
Aftershock synergizes with Poppy's playstyle as well, but it's severely underutilized in top lane. It might be worth a try in matchups where Grasp is too difficult to proc. Further testing needed.
Fleet can be a good idea vs uninteractive poke lanes, especially mages. That said, Poppy's passive allows her to cheat the ranged laner dynamic slightly, giving her an okay uptime on Grasp even in these lanes.
The fact that it scales with bonus AD also makes it cater to a more bruiser/assassin style build, so the choice between Grasp and Fleet mostly depends on your build direction. On tank builds, it doesn't really justify itself enough.
Demolish is an excellent rune for early gold tempo, as well as Feats pressure. It's your default option, unless you feel like you can make up the value with some extra Shield Bash damage. Poppy passive allows her to cheese some illegal Demolish procs even with a little social distancing.
Shield Bash deals a nice chunk of extra damage when utilized well, especially when building shield items. That said, its competition with Demolish is pretty rough.
Second Wind is basically a keystone. Incredible value rune and your default into almost every single lane. Unlike Bone Plating, which is gated by a 55 second CD, Second Wind also has permanent uptime.
Bone Plating is pretty easy for most champs to poke off, so there is a high potential for it to be wasted, while preventing little damage over its long CD. Only viable into a few select matchups that can't poke it off for free, like Garen or Jax.
Conditioning has been overnerfed to irrelevacy, fake rune.
Overgrowth is a really nice rune. It's never bad to pick.
Revitalize has a great synergy with your sustain runes, Poppy passive, as well as any healing/shielding items like Fimbul, Sundered or Eclipse, which Poppy loves building often. At low HP (40%), the healing and shielding buff jumps from 5% to 15.5%, providing great synergy with W passive resists.
Generally, Revitalize is the better choice if you build the aforementioned items and it's viable to stay at low HP, while Overgrowth is better if the enemy has executes which counter that playstyle.
Manaflow Band is a little awkward. With Cpot gone, it's largely a placebo rune, since it's not enough mana by itself, forcing you to go Tear anyway, but if you're already going Tear, then Manaflow is kinda overkill. It's not actively bad, but you're probably better off taking something else and relying on Tear for mana.
When building heavy AD, or facing squishy targets, you can rely on Manaflow and skip Fimbulwinter, but Fimbul is such a strong item that it might not be worth it anyway.
Scorch is a good partner to Manaflow, granting you some extra poke power. It also makes Grasp uptime ever so slightly better. Transcendence and Gathering Storm are less popular but also valid. Celerity zooming can be clutch especially vs juggernauts.
Magical Footwear is an amazing rune when you can afford it. It gives you a 75% discount on Tear and better boots on top. It's wintrading into some matchups like Darius and most ranged laners, where early MS is critical, but it's a fairly safe rune into most melees with a great reward.
Biscuits no longer give mana, but their sustain was greatly increased. The early healing can be abused for aggressive trading and they now grant 30 permanent bonus HP each, for a total of 90, so they have a bit of a scaling aspect to them as well.
Cosmic Insight takes about 45 seconds off from your Flash and Teleport cooldowns, and makes your Eclipse, Sundered and Fimbul CDs slightly shorter as well. These buffs small but very pleasant. The extra TP tempo can be super broken, as long as you utilize it well to cheat powerspike timers.
Presence of Mind is really good in teamfights, but pretty meh in lane. The vast majority of its mana regen comes from resets and not from the actual combat poke, making it underwhelming in 1v1s. Only a good substitute for Tear vs squishies, kinda sucks vs fighters and tanks.
If you commit to Tear anyway and don't need mana runes, Triumph is a decent secondary. The sustain resets go hard on bruisers and a bit of extra gold can't hurt.
Last Stand deals a lot less damage than you would think or hope, mostly underwhelming. Coup de Grace is in a similar boat but is probably more satisfying to use, because securing kills feels good. Synergizes with Poppy's dive spamming nature.
You can go anything here. Pick whatever feels good, you can't mess this up.
The most popular support Poppy keystone and a very solid pick. Hail of Blades offers Poppy a pretty strong, low CD burst on her engage, allowing her to very easily duel ADCs and more, especially early on. Look for engages off CD if possible and somebody is bound to die.
Poppy's synergy with HoB has been nerfed a little, but it still remains a strong option, maybe just not the uncontested king anymore. Among its weaknesses is the lack of durability offered by the Resolve tree, as well as a risk of accidental procs when poking.
Connecting wall stuns is your main goal, but it's not always an option, especially vs opponents with good positioning. Aftershock makes your stunless E engages more potent by negating a significant portion of damage taken, allowing you to just engage whenever you have to, even with no walls around. Obviously good even if you connect stuns, though.
The bonus resistances of Aftershock have a powerful synergy with Poppy's W passive, granting her even more durability than usual. You also have access to the Resolve tree, which is always welcome.
The main weaknesses of Aftershock is that it can be triggered by your W when you don't want it to, and you're losing some extra HoB burst.
You can go anything here. Pick whatever feels good, you can't mess this up.
Compared to top, mid lane Poppy faces a significantly higher number of ranged poke opponents, making sustain desirable. The average mid laner is also much squishier than the average top laner, which gives mid Poppy an incentive to build more offensively, since it enables her to all in her opponents easily.
Fleet's mobility and high sustain make it play the perfect role as mid Poppy's default keystone. She can opt into the full regen setup with Second Wind, Revitalize and Doran's Shield. This base tankiness lets her build AD without the risk of dying, allowing her to play for kills very aggressively.
Grasp is just really good for Poppy so you can still take it mid. Especially good to consider into bursty comps where you think you won't get good Fleet value.
Mid Lane Poppy is already uncharted territory so feel free to experiment with anything else and maybe you can discover a new meta.
Mana.
Alacrity is nice quality of life. Helps with passive poke. Haste is also a fine option.
Last Stand is preferable in poke lanes. You can pick Coup de Grace into assassins that you can get into lethal range easily.
Second Wind gives you super broken sustain. Tank them mages for days.
Revitalize Boosts your 20 sustain sources even more. Obvious choice of rune.
Overgrowth is a great rune no matter what, so you can take it if you insist, but Revitalize should be strictly better for your setup.
You can go anything here. Pick whatever feels good, you can't mess this up.
Zoom.
Kill.
Zap.
You can go anything here. Pick whatever feels good, you can't mess this up.
Gonna add specific build cores later but for now here's a tier list. Feedback welcome.
Item | Tier | Notes | |
---|---|---|---|
Starter Items | |||
Bloodsong | ![]() |
S |
Always your upgrade of choice as support. |
Doran's Shield | ![]() |
S |
Doran's Shield every game, everything else is fake. The amount of HP and sustain it provides is unmatched. |
Long Sword | ![]() |
B |
Long Sword refillable start is probably actually better than Dblade, since you get the same AD plus a big gold tempo, but you are losing a bit of early HP. Risky and questionable. |
Doran's Blade | ![]() |
C |
Dblade is designed to have amazing stats for ADCs. Poppy gets very little value from its life steal, making the stats not actually that impressive. |
Tear of the Goddess | ![]() |
D |
You might be tempted to start Tear for the early mana but you lose too much in return. Just get it on your back. |
Early Items | |||
Tear of the Goddess | ![]() |
S |
If you play top, you need this to live. Poppy is searching for a hero but this is her heroine. You can cope with Manaflow but it will feel terrible. Irrelevant for other roles. |
Refillable Potion | ![]() |
S |
This thing is broken. Buy it on laners. It gives you 533 gold's worth of HP for 150 gold. When you sell it, you get 60 back, making the net rental cost 90 gold. |
Tunneler | ![]() |
A |
It's just stats but the good kind. Beauty in simplicity. |
Sheen | ![]() |
A |
Sheen is incredibly sexy. It has amazing synergy with Poppy's playstyle and builds into 2 good items, although one of them is a little risky. |
Bami's Cinder | ![]() |
A |
Sweet item. Gives you waveclear and trading power, helps with Grasp procs and warms your heart. A less exciting, more stable option than AD rush. |
Chain Vest | ![]() |
A |
Very nice pick up for support Poppy vs double AD. Coming back to lane with 100 armor is vibes. Builds into your first item. |
Spectre's Cowl | ![]() |
A |
Can be a good early pickup into unplayable AP poke like Cassio, builds into both Kaenic and Hollow. |
Executioner's Calling | ![]() |
A |
Great component to sit on vs significant healing. Don't finish Chempunk until you run out of inventory space. Consider rushing this vs big healers. |
Warden's Mail | ![]() |
B |
As a rush, Warden's is rarely appealing at the moment, since its legendary items are currently underperforming and a bit too situational. Good sometimes, but often just delays your powerspike. |
Negatron Cloak | ![]() |
C |
Great item, not a great rush. Against AP rush some combination of HP, MR and damage. |
Phage | ![]() |
C |
Okay component into matchups where you think you can get value from the MS, not fantastic. Cleaver first item angle. Could be better if Cleaver rush was stronger than Eclipse rush but it rarely is. |
Bramble Vest | ![]() |
C |
Very overrated, not a great rush. Generally inferior to Warden's Mail as a defense tool and to Executioner as a heal cut tool. Only actually good into very few specific champs who need to auto attack you constantly. |
Hexdrinker | ![]() |
C |
Strong little bastard when going a heavy AD build, mostly a meme. |
Boots | |||
Boots of Swiftness | ![]() |
S |
Movement speed is arguably Poppy's strongest stat and Swifties just give you lots of it for a bargain. The slow resist is invaluable into slow-reliant champs like Trundle, Darius, Ashe and much more. |
Plated Steelcaps | ![]() |
A |
Wholesome boots. Be mindful that they do not reduce on-hit effects, on which many auto attackers rely on over just raw AD. |
Symbiotic Soles | ![]() |
A |
Goated on support, great alternative to Swifties. For other roles probably not worth? Needs testing. |
Mercury's Treads | ![]() |
B |
Generally not as valuable as Steelcaps or Swifties. But if enemy team has a really oppressive stun comp then go ahead. Doesn't work on knockups. |
Armor | |||
Dead Man's Plate | ![]() |
S |
DMP is core on every support and jungle Poppy and not building it is usually griefing. Movement speed is broken for E angles and roaming in general. On Toppy it's situational, but not bad. |
Trailblazer | ![]() |
A |
Decent sidegrade to Dead Man's for broke supports. The passive slow is bugged and doesn't currently work at all. |
Iceborn Gauntlet | ![]() |
A |
IBG is finally strong after ages of being garbage. Sheen items are crack cocaine. |
Frozen Heart | ![]() |
B |
FH seems to go through balance cycles of "best armor item ever" and "so situational it's almost never worth it". Currently it's the latter. Build into 3+ auto attackers. |
Sunfire Aegis | ![]() |
C |
Finishing not worthwhile until 4th or 5th item as you simply don't get good value compared to sitting on Bami and building other items. |
Thornmail | ![]() |
C |
Alright. Not a signature Poppy item since she prefers more proactive damage/utility and it kinda sucks a lot at applying healing reduction. Still a worthy alternative to Frozen Heart into attack-heavy teams. |
Randuin's Omen | ![]() |
C |
Even more situational than Frozen Heart. Build into 3+ auto attackers when at least 2 of them build crit. |
Magic Resist | |||
Kaenic Rookern | ![]() |
S |
Makes you Thanos vs pure magic damage. What else do you need. |
Spirit Visage | ![]() |
A |
Can go hard with strong heal/shield items, of which there are plenty in Season 15. Boosts Shieldy. Also consider it if you have enchanters in your team. |
Force of Nature | ![]() |
B |
Kaenic Rookern is too good for FoN to be really worth considering. FoN takes too long to stack up usually and by that point you have already taken heavy damage without the extra MR. The MS is the only real sell and it's a hard deal to make. |
Hollow Radiance | ![]() |
C |
The DPS is slightly lower than Sunfire, but neither is that high to begin with. Hollow can actually let you farm faster than Sunfire, but the difference is only big on builds with no AD. |
Abyssal Mask | ![]() |
C |
Definition of situational. You can take it with full AP comps vs full AP comps I guess. |
Neutral Tank | |||
Fimbulwinter | ![]() |
S |
Fat shield on a very low CD, tons of mana. Huge HP stat stick for 2400 gold. Riot hates Toppy so they systematically removed all her other mana sources over years of patches, making Tear pretty much required if you don't want to have a miserable time. Luckily Fimbul is strong so we can cope with it. |
Jak'Sho, The Protean | ![]() |
A |
Tank Rabadon. Unholy tankiness spike. Synergizes extra well with W passive for some crazy resistances. |
Unending Despair | ![]() |
A |
Can be pretty cool in a drain tank build. Was unfortunately nerfed heavily in season 15, but it still performs well into melee comps. Pretty meh into ranged comps. |
Locket of the Iron Solari | ![]() |
B |
When the reason you're having a hard time is that your teammates are inting, Locket is here to save the day. Weak stats but extremely cheap. |
Warmog's Armor | ![]() |
C |
Warmog's Armor is an item in the hit 2009 video game League of Legends developed by Riot Games. |
Heartsteel | ![]() |
D |
Meme item. If you want to fulfil the 8000 HP tank fantasy, then feel free to, but Poppy isn't really built for that. |
Attack Damage | |||
Sundered Sky | ![]() |
S |
Very strong AD option going mid-range for damage but high-range for survivability. Noticeably lower damage than Eclipse, but tankier, as long as you can proc it well. Can be a struggle to proc on multiple targets in hectic teamfights with no tenacity. |
Eclipse | ![]() |
S |
Incredible damage output, lower end price for a fighter item, good shielding. Bami counts as one stack so you can proc it with just a Q at close range if you build both. Amazing and fun item. Can be hard to use against kiting comps. |
Black Cleaver | ![]() |
A |
Great AD option, especially vs tanky frontline. Makes your life easier when your idiot full AD team refuses to build %pen into 3 tanks. |
Trinity Force | ![]() |
A |
Expensive and provides little durability, but incredible damage and QoL with the attack and movement speed. Usually subpar vs tanks and fighters but performs well against squishies. |
Youmuu's Ghostblade | ![]() |
B |
Bold but viable item for support or jungle Poppy. Offers tons of mobility and good oneshotting power vs squishies. |
Death's Dance | ![]() |
B |
Very expensive and mediocre damage, but really high potential tankiness when combined with shielding and healing sources for consolidating the bleed damage. |
Sterak's Gage | ![]() |
B |
Decent situational AD option when you need tenacity. Can also be alright into pseudo-executes like Garen or Darius. Does not work vs true executes like Pyke or Urgot since they bypass shields. |
Serpent's Fang | ![]() |
B |
If the enemy has an insane shield stacking comp like Lulu, Sett and Ambessa, and your AD teammates haven't built Serpent's for some reason, you can do it yourself. Not ideal but might just be worth 1 game out of 50. |
Edge of Night | ![]() |
C |
One of the few viable lethality items. Spell shield can be really good when you're your team's diver and the enemy has a peeling support with a particularly oppresive spell. Be careful about enemies poking it off with a low impact spell. |
Chempunk Chainsword | ![]() |
C |
Chempunk gives very low increased value over Executioner's so it's a low priority item to finish. |
Overlord's Bloodmail | ![]() |
C |
An alright last item option but most likely not the best one. Poppy doesn't tend to stack excessive amounts of HP to get high value from it. |
Maw of Malmortius | ![]() |
C |
Strong big bastard when going a heavy AD build, mostly a meme. |
Titanic Hydra | ![]() |
C |
Very cool item, but it doesn't work amazingly on Poppy. She does not care for auto attacking a lot. |
Spear of Shojin | ![]() |
C |
Just a strictly worse version of Black Cleaver, bait item. |
Stridebreaker | ![]() |
D |
no. |
Champion ↑ | Difficulty ↑ | Runes | Build | Notes | |
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Aatrox |
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Even | Grasp | Bami's - Iceborn | You can go tear if ahead early or if you are clearly the better player. Play into Q1 and Q2, run away from Q3, ult when he ults. |
Akali |
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Even | Grasp | Hollow - Fimbul | You can trade, but respect her lethal range. R2 from her is very fast, try to predict or use your godlike skill to block with W. |
Ambessa |
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Easy | Grasp | Eclipse - Fimbul | Watch out early, you start winning at lvl 7, play around your W CD. |
Aurora |
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Easy | Grasp | Hollow - Fimbul | Chill early on, sustain setup will help you live through her poke. After Bami's and Spectre's you start hard stat checking her and she's a non-threat for the rest of the game. You can get good Q trades since your W blocks her only escape ability aside from ult. |
Briar |
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Very Easy | Grasp | Eclipse - Fimbul, Bramble optional | Just vibe, don't tank her E. Her Q is decently telegraphed so you can W it on reaction. |
Camille |
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Easy | Grasp | Tank or AD both work | Block her E (duh), her ult cancels your ult so use it after, respect Trinity spike. |
Cassiopeia |
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Very Hard | Grasp | Hollow - Fimbul/tank item | She can run you down first lvls, dodge Q and run. Grab MR and it gets playable, ez ganks so ask for your jungler. |
Cho'Gath |
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Even | Grasp | Eclipse - Fimbul/Swifties | Dodge his Q, respect the R lethal range, your Q will do massive damage, ult him in teamfights if he is ahead. |
Darius |
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Very Hard | Phase Rush | Bami's - Swifties - Eclipse or Swifties - Eclipse based on confidence level | Try to survive, respect his passive. After he Es you, use your Phase Rush to run away, ult him to Narnia in teamfights, don't trade too fast when your jungler comes, keep the stacks at a minimum. |
Dr Mundo |
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Easy | Grasp | Eclipse - Exe - Fimbul | Use your E to proc his passive and pick it up, he will only stack health so your Q will hard win this matchup but respect his Q damage, fight with minions to dodge. |
Fiora |
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Even | Grasp | Tank or AD both work | Skill Matchup that focuses on her W. Try to mind game her with stuns and W but don't get cocky. You are fine as long as you don't get stunned, kite towards a wall so she can't proc her vitals and you get an opportunity to stun. |
Gangplank |
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Hard | Grasp | Bami's - Iceborn | Use your passive to kill barrels, mindgame him by stepping close to it and immediately back out. Don't use your pot too early, let him waste his mana, he can't kill you if you have Second Wind + Dshield. Trade when he is low on mana. Respect Sheen spike, get armor and you can trade again. |
Garen |
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Very Hard | Grasp | Bami's - Iceborn - Sterak's | Space him and try to cancel his passive, use your Q to keep him at range. You can win trades at lvl 7 with armor but respect his ult. Reset when you are below 50%, he will oneshot. Ult him in teamfights. |
Gnar |
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Even | Grasp | Tank or AD both work | You can hard stomp if he is bad and can't space. Respect his mini form if he can kite and his Q dmg in mega. If you block his E, stay close and keep getting both Q procs in. |
Gragas |
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Even | Grasp | Tank or AD both work | He will trade a lot, it's usually pretty even but you hard win if you get a stun, he will try to ult you under tower so watch out for that. |
Gwen |
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Even | Grasp | Eclipse - Fimbul | Don't stay in the middle of her Q and dodge her ults. Wait out her W and you should win. |
Heimerdinger |
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Hard | Grasp | Hollow - w/e you need | Don't trade but look for stuns, dodge his E. Second Wind + Dshield will carry you through, you can trade early if he is low on mana. Respect his R, you don't win if it's the turret. |
Illaoi |
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Even | Grasp | Bami's - Iceborn, antiheal optional | Dodge her E. If you get hit, run out of the zone, block her W with yours, stay moving and destroy the tentacles. She is unstoppable during her R so ult after, never fight during her ult. |
Irelia |
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Even | Grasp | Bami's - FH | Don't lose the game to her passive on lvl 1, wait for lvl 2 and take W. Look for stuns but respect her passive, don't trade without your W. |
Jax |
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Even | Grasp | Bami's - Frozen Heart | Annoying matchup if the Jax is good because his Q cooldown is so short, respect his E lvl 1 and kite away with Q, block his jump and keep moving, don't fist fight him to the death, play for poke and stuns. |
Jayce |
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Easy | Grasp | Bami's - Frozen Heart | Respect him early and block his melee Q, you will hard win with Bami's/Wardens. |
Karma |
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Hard | Grasp | Hollow - w/e you need | Another matchup where Dshield + Second Wind will do insane work, look for stuns or ganks, don't get baited into her Ult+W, dodge Ult+Q, you can trade with MR but you can't really kill her unless she really fucks up. |
Kayle |
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Hard | Grasp | Eclipse - Fimbul | Be careful lvl 1, she has a lot of damage, afterwards push and play for dives or play with your jungler, get swifties to match her pace. The matchup gets tricky at lvl 11 but getting any stun should still let you win. |
Kennen |
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Hard | Grasp | Hollow - w/e you need | Dshield + Second Wind. Look for stuns, get MR and relax. |
Kled |
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Even | Grasp | Bami's - Steelcaps | Can go tear if you are ahead, but it is more challenging to play, block his E or dismounted Q and look for stuns but watch out for his remounts and your mana. Going even is completely fine, your champ will win in teamfights. |
K'sante |
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Easy | Grasp | Cleaver - Fimbul | You can hard trade, but respect his Q3, the early game is pretty even so be careful to not die. As soon as you reach cleaver you will win but watch out for his ult damage. |
Malphite |
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Easy | Grasp | Eclipse - Fimbul | Hard push every wave and watch him lose CS, you can get some MR if he goes ap, but you should win every trade. Dont play for autos, walk around and let your Q do the work. |
Maokai |
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Even | Grasp | Eclipse - Fimbul | Careful not to get pushed into his tower, you can get Executioner's if they have multiple healing champs, apart from that look for trades and get a CS lead, both sides can't really kill if they play it correctly. |
Mordekaiser |
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Even | Grasp | Hollow - Swifties | Dodge simulator, try to get your Qs in and dodge his abilities, his ult will cancel yours so ult him away in his realm. Don't fight in his ult and you should be good to go. You will win most teamfights if you are even. |
Nasus |
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Even | Grasp | Eclipse - Fimbul | Trade him early and you can get kills with good postioning, respect his ult and yeet him away later on. |
Olaf |
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Hard | Phase Rush | Bami's - Swifties, Bramble optional | Dodge his axes and do short trades, don't all in, he will bait you with W. Try to kite him and survive. Your focus should be on someone else in teamfights, because you can't do much when he ults. |
Ornn |
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Very Easy | Grasp | Eclipse - Fimbul | Q him when he goes for W but don't let him proc brittle, block his E or ult, you can look for stuns against his pillar. |
Pantheon |
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Easy | Grasp | Bami's - Frozen Heart | Respect his early game damage, he can kill you with ignite, start trading with Warden's Mail. |
Quinn |
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Even | Grasp | Steelcaps - Bami's | Look for stuns and block her E, start trading with armor. Watch the map for her roams and ping your teammates. |
Renekton |
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Easy | Grasp | Bami's - Bramble | Favored matchup, but you can get stomped if you disrespect him. Block his Es and watch out for his fury Q or W. Respect his magic damage on R. You outscale, so going even in lane is good for you. |
Riven |
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Easy | Grasp | Tank or AD both work | Don't lose game lvl 1, play around your w cooldown, especially on lvl 6 because she can all in you. She should be your main target in teamfights (unless someone is 1v9) because she can't play into you. |
Rumble |
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Very Hard | Grasp | Bami's - Rookern | Pray to something you believe in that he is bad. Dodge his E, look for stuns and don't run into him, he can oneshot you lvl 2 with overheat + Ignite. It gets better with MR but this is a rough matchup, because his Q+W will auto win him most trades with very little outplay potential for you. |
Sett |
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Hard | Grasp | Eclipse - Steelcaps | Look for short trades with Q but don't trade too hard or his W will destroy you, be careful not to get ulted under tower or into your team. |
Shen |
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Even | Grasp | Eclipse - Fimbul | Block his E and you win trades, but be careful, he has a lot of damage early. Ping your team if his ult is up, you will usually get a lead the first time he ults away. With 2 items you should hard win trades. |
Singed |
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Easy | Grasp | Hollow - Fimbul | He can't kill you through your sustain and MR if you don't go crazy. You can trade but be careful if he has ignite for early cheese kill. Don't let him start a proxy and he will be chill. In fights, protect your team and send him to Narnia. |
Sion |
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Easy | Grasp | Eclipse - Fimbul | A good Sion can space you with Q and E and the matchup can get spicy, but most of them will eventually die for a random wave. Slow his passive and run. Keep in mind that if you cancel his Q with your E, his cooldown will get 50% refunded and is up pretty soon. |
Tahm Kench |
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Even | Grasp | Tank or AD both work | Only play with minions and dodge his q, he has insane damage at lvl 6. Use your W to kite and dodge, play for poke and stuns, respect his stacks. |
Teemo |
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Hard | Grasp | Hollow - w/e you need | Dshield + Second Wind gaming, watch out for his lethal range if he has ignite, look for stuns and start trading if you have MR, get sweeper for shrooms. |
Trundle |
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Even | Grasp | Swifties - Eclipse | Another kiting matchup, play around your Q and run, don't fight during his ult. Be careful with your E and W, if he pillars you without those spells up you are in big trouble. |
Tryndamere |
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Easy | Grasp | Bami's - Frozen Heart | Careful with his 50% crit on lvl 1 - 3, he can sustain for a loong time with his Q but you can match him with trades, protect your backline in teamfights. |
Twisted Fate |
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Even | Grasp | Tank or AD both work | His gold card basically doesn't have a cooldown and is ranged point and click, very skillful. It's annoying, but just don't let him poke you for free and you can look for engage trades. If you build AD, you can kill him eventually and if you build tank he can't kill you. Either is good. |
Udyr |
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Even | Grasp | Sundered - Fimbul | He has high damage and insane shields but you can match his trades with Sundered, ez ult target in later fights. |
Urgot |
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Easy | Grasp | Eclipse - Fimbul | Don't lose game lvl 1 against his E. Watch out for cleaver plus ult, he can kill you if you are sleepy on your W. Build damage and poke him with Q passive, don't approach if your W is down. E is useless in this lane so max W second for the CD. |
Vayne |
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Even | Grasp | Steelcaps - Bami's | Play with bushes, sit back and try to freeze before your tower and wait for your jungler or for stuns. You can trade with boots but respect her kiting. |
Vladimir |
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Very Hard | Grasp | Hollow - w/e you need | This is super hard if you go AD build and he can play. Tank is fine, just scale up and farm, he can't really kill you. |
Volibear |
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Easy | Grasp | Eclipse - Fimbul | His E deals insane damage, watch out for the audio cue (he can hide his E while attacking or with Q), watch out for his W healing and kite R, don't go near him when you have W mark applied to deny heals. Build Eclipse and poke with Q and passive, he can't get on top of you if you don't mess up. |
Warwick |
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Hard | Grasp | Executioner - Hollow | Sit back, keep trading to a minimum, it's not worth it. Don't get baited by his low HP, you will outvalue him in teamfights. |
Wukong |
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Even | Grasp | Bami's - Frozen Heart | Block his E or W, watch out for his passive stacks. Don't fight into his ult, your E will get canceled. You can start trading with some armor. |
Yasuo |
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Easy | Grasp | Bami's - Frozen Heart | Respect his early damage but you can trade, you will hard win with Warden's. |
Yone |
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Easy | Grasp | Bami's - Frozen Heart | Respect his early damage but you can trade, you will hard win with Warden's. |
Yorick |
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Hard | Grasp | Bami's - Fimbul | Use your E to get out of his cage, do short trades, clear his Maiden if you get the chance, you can't beat him 1 vs 1 if he has it up. |
Zac |
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Even | Grasp | Eclipse - Fimbul | Step on his blobs, watch out for his ult damage, block his E and try to dodge his Q. |
Champion ↑ | Difficulty ↑ | Runes | Build | Notes | |
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Ahri |
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Even | Fleet | Trinity - Cleaver | You can poke Ahri down with your passive since you win most trades with her early game. If she uses her E and doesn't hit you, you can all in her and save your W for her ult so she can't escape. Her W priority changes depending on the situation. The first priority is charmed opponents, Champions in range, then minions that would die from its damage, so keep that in mind if you're wanting to trade with her while it's active. |
Akali |
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Very Easy | Fleet | Trinity - Cleaver | Poke her down with passive. Her W can be annoying, so wait it out and save your W for when you E on her so she can't disengage, or for when she tries to dash onto you with her own E. With Second wind, Revitalise and Dshield, she can never do enough damage to get you low enough in lane for you to die. |
Akshan |
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Hard | Fleet | Trinity - Cleaver | Try to not stand behind minions so his Q can't both hit the wave and damage you. If he tries to E, you can W stun him and line up an E angle to trade effectively. |
Anivia |
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Very Hard | Fleet | Trinity - Cleaver | Anivia's E is her primary damaging ability before she reaches level 6, and this ability can crit if she lands her Q. Since she can prematurely detonate her Q whenever she wants, her Q > E combo is relatively consistent in lane, whilst also damaging you from outside of your effective range. When she doesn't have Q, look for trades since that will be your best window of opportunity. |
Annie |
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Very Hard | Fleet | Trinity - Cleaver | Be mindful of Annie's passive. When she has all of her passive's stacks, wait until she uses an offensive ability before trading with her. Her passive also makes it incredibly easy to set up ganks for her jungler, so try to avoid getting hit by her when her jungler is nearby. Once she reaches level 6 she becomes a real threat with her ult so play it safe and try to keep as high hp as possible. |
Aurelion Sol |
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Very Easy | Fleet | Trinity - Cleaver | All in him whenever he presses Q, since he can never disengage due to his W being a long range dash. You should win every trade by doing this, and with ignite he's in kill range whenever he reaches ~60%hp. |
Azir |
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Even | Fleet | Trinity - Cleaver | Azir is very squishy, and he'll most likely try to use his Q > E combo to escape immediately if you dash onto him. This moves his sand soldiers away from you, however, so if you can survive his poke and stay high enough hp to do this, then you're free to trade with him in this way before he reaches level 6. |
Brand |
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Hard | Fleet | Trinity - Cleaver | Brand's burn damage makes him a pain to deal with, but your passive negates most of it. Always try to keep your passive uptime as high as possible when taking damage from his burn. When he uses Q, if he misses or uses it on a minion, trade with him as much as possible before retreating before his Q comes back. Once he reaches level 6, be mindful of when he uses R, and use that timing to try and set up ganks for your jungle. |
Cassiopeia |
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Very Hard | Fleet | Trinity - Cleaver | Once you reach level 3, try to find as many roam angles as possible. Cassio can lock you down and make it so you can't dash whilst also dealing a ton of ranged magic damage to you, meaning it's incredibly hard to engage onto her and she can zone you away from minions and even freeze the wave on her side if she's good enough. |
Diana |
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Very Easy | Fleet | Trinity - Cleaver | The only time you need to be cautious about Diana in lane is if she's playing full assassin, in which case just poke her down with passive until she's at about 50%hp. Otherwise you win basically every trade with her due to your runes and starter item providing so much hp regen, rinse and repeat until she dies. |
Ekko |
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Easy | Fleet | Trinity - Cleaver | Don't get hit by his Q and he loses most of his damage since his passive requires 3 hits to proc. His E is a dash and his W has an extremely long cast time so it's easy to avoid. Keep an eye on his R location so you don't take a ton of damage and he shouldn't be able to kill you. |
Fizz |
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Easy | Fleet | Trinity - Cleaver | Avoid his ult as best you can and poke him down with passive and you're fine. You can W his Q and trade back with your own, and since he'll be grounded, he can't use his E to disengage during that time. |
Galio |
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Very Easy | Fleet | Trinity - Cleaver | Trade with him while he's CSing and avoid his Q in lane and you're fine. If you get taunted, Fleet and all of the sub runes should heal you back up in a couple of procs depending on how hard he trades with you. |
Gwen |
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Even | Fleet | Trinity - Cleaver | This matchup is basically the same as the top lane variant, except more volatile since it's mid lane. Pre 6, you can poke her down with passive and all in her once she reaches ~40%hp with ignite, but watch out for her Q since the middle part does a lot of true damage and heals her. |
Heimerdinger |
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Very Hard | Fleet | Trinity - Cleaver | Try to kill his turrets as fast as possible, once they're down, be mindful of his E since his E into W combo can still take a chunk of your hp. |
Hwei |
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Even | Fleet | Trinity - Cleaver | All of Hwei's abilities are skill shots, and if he's using them on you, then he's not using them to CS. Use your passive to help stave off damage and regen with Dshield and second wind, as well as trading with Fleet whenever he comes into range. |
Irelia |
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Easy | Fleet | Trinity - Cleaver | Save your W for when she tries to engage on you, Q her when she tries to Q a minion and poke her down with passive and you should be fine. Don't fight her when she has max passive stacks. |
Kassadin |
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Very Easy | Fleet | Trinity - Cleaver | Kassadin is squishy in lane and his passive only reduces the magic damage shieldy does to him. You can all in him with ignite whenever he reaches ~60%hp and he should die. |
Katarina |
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Even | Fleet | Trinity - Cleaver | Possibly the most volatile matchup for you in Mid. Keep her daggers within E range, and go in on her whenever she teleports to them since your early game damage is more than hers. If she roams and gets a random triple kill, play safe since her damage will skyrocket due to the items she'll come back to lane with. |
Kayle |
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Even | Fleet | Trinity - Cleaver | While melee Kayle is relatively easy to deal with, once she reaches level 6, she can ward you off minions and poke you down with autos, Q and E. Try to build up your lead before then. |
LeBlanc |
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Easy | Fleet | Trinity - Cleaver | You can W LeBlanc's dash and trade back with Q. if she tries to E you, you can E onto her with your W active to get a positive trade, but you will be stunned for her E, so only do it if you can kill her with ignite or aren't in any danger of dying whilst immobile. |
Lissandra |
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Even | Fleet | Trinity - Cleaver | This lane is relatively boring, since all you need to do is be wary of her Q poke pre 6. Her W is just a root, so you can E > Q trade with her whenever she walks up. After 6, keep an eye on her ult CD since she can both use it to set up ganks or heal herself when you go in. |
Lux |
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Very Hard | Fleet | Trinity - Cleaver | Once she reaches level 6, you probably won't have a wave of your own since Lux players like to ult waves due to her low ult CD. With that in mind, try to stay behind your minions before level 6 and let her push into you so you can farm under turret to catch CS so that you can go even with her and so your jungle has an easier time ganking you. |
Malzahar |
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Even | Fleet | Trinity - Cleaver | You can poke Malz's passive off of him and render it useless in lane. Use this to try and build up your lead with short trades since after level 6, he gets his funny button to lock you down for eternity. |
Naafiri |
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Very Easy | Fleet | Trinity - Cleaver | Since Naafiri's only ranged damage is a skill shot, you can relatively consistently avoid her second Q with the move speed from Fleet. Your W negates her primary engage skill (W) and you can all in her and kill her with ignite when she reaches ~50%hp. |
Neeko |
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Even | Fleet | Trinity - Cleaver | Neeko's Q is relatively easy to avoid since it has a relatively long travel time. Try to avoid standing behind minions since her E speeds up the more targets it hits. |
Pantheon |
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Easy | Fleet | Trinity - Cleaver | When Pantheon tries to poke you with Q, use your passive to poke him back. If he tries to engage on you with W, use your own and hit him back with either your passive, or walk up and Q him. He shouldn't be able to kill you in lane if you have Dshield and second wind, since you'll regen most of his poke damage. |
Qiyana |
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Easy | Fleet | Trinity - Cleaver | You can W both Qiyana's W and E so she can't engage on you while the threat of your W is present. Poke her down with passive and try to avoid her Q poke as much as possible. |
Riven |
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Easy | Fleet | Trinity - Cleaver | Same as her top lane matchup. |
Ryze |
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Hard | Fleet | Trinity - Cleaver | Ryze can damage you through minions with his waveclear, so try to stay healthy and last hit. |
Smolder |
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Easy | Fleet | Trinity - Cleaver | Avoid his W poke and you can all in him at level 3 since the trade should be extremely favourable so long as you're not in his minion wave. Since his E is a dash, he can't use it to disengage during this. |
Sylas |
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Easy | Fleet | Trinity - Cleaver | W his engage and he can't get on you to kill you. Your sustain and passive poke should keep you high enough hp to where he can't all in you, and you can all in him when he doesn't have his W available. |
Syndra |
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Even | Fleet | Trinity - Cleaver | If Syndra doesn't use her E, don't try to engage since she'll stun you and full combo you. If she does use it, you're free to go in and trade with her. With ignite, you can full combo her from ~50%hp. |
Taliyah |
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Very Hard | Fleet | Trinity - Cleaver | Don't use your E until she tries to W > E you, otherwise you're just throwing your hp away. Her Q does AOE damage around the target, but she can only fire it in a straight line, so you can avoid it by walking either to the left or right depending on her movement. If she misses her W > E combo, you can all in her for massive damage since your combo will almost always out damage her Q. |
Talon |
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Easy | Fleet | Trinity - Cleaver | Avoid his W return and he'll have a hard time proccing his passive bleed on you. His Q is a dash unless done in melee, to which you can trade back with your own Q for a favourable trade. |
Tristana |
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Easy | Fleet | Trinity - Cleaver | If you can get ontop of her, she can't escape. Poke her down with passive and you can all in her at ~50%hp with ignite, if she doesn't have bone plating. |
Veigar |
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Very Hard | Fleet | Trinity - Cleaver | Don't get caged. If you do get caged, don't walk into the wall of it, otherwise you're setting yourself up to be full combo'd. Try to keep him from last hitting CS with his q by poking him whenever he does, but if he scales and the game goes on long enough, just hope that your team is smart enough to either avoid him or can kill him before he nukes someone. |
Vex |
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Even | Fleet | Trinity - Cleaver | Try to not get hit with her passive fear, and don't use your E unless you're using it to either disengage or engage since Vex can deal an enhanced auto to you to gain progress towards her next fear. |
Viktor |
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Very Hard | Fleet | Trinity - Cleaver | Viktor out ranges you by a mile with his E. His W can stun you if you try to go in on him with your E, so save E for his W so you can get out of it reliably. Other than that, just play safe and he shouldn't be able to kill you. |
Vladimir |
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Very Hard | Fleet | Trinity - Cleaver | Fuck Vlad. His Q can heal him a ton and his W makes it so he can dive you without consequences if you get low enough. Let him push into you and farm relatively safely under turret. |
Yasuo |
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Easy | Fleet | Trinity - Cleaver | Poke his passive shield off with shieldy trade with him while his shield is down. Avoid his Q3 and you're fine. |
Yone |
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Easy | Fleet | Trinity - Cleaver | Easer than the Yasuo matchup since he doesn't have a passive shield to worry about so you can poke him down with shieldy. You can W Yone's Q3 and use that to punish him with short trades. |
Yorick |
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Hard | Fleet | Trinity - Cleaver | You can W yorick's ghouls, so save it for when he presses E. Save your E for his W so he doesn't have an easy way to consistently hit his E. |
Zed |
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Even | Fleet | Trinity - Cleaver | Try to remain above 50% hp to avoid being hit by his passive's bonus damage. |
Zoe |
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Even | Fleet | Trinity - Cleaver | Try to avoid being put to sleep by standing behind minions when she goes to use her Q or E. If she R's forward towards you, you can trade back with her relatively easily. |
Champion ↑ | Difficulty ↑ | Runes | Notes | |
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Aatrox |
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Even | N/A | [Non-laner] Aatrox will delete your ADC but you can E his AOE away. If he W'd you, you can break free via W or E an enemy target. He has only one dash but it's fast and his CD is short, so be careful. Antiheal fast if possible. In doubt, press R. |
Ahri |
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Easy | N/A | [Non-laner] Ahri will try to go on your ADC, but she is pretty fucked if you manage to land your E. Focus on dodging her E, your W will keep her from dashing around. Ganking her is pretty easy if you dodge the charm. Just get close, W, and E towards your ally. |
Akali |
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Easy | N/A | [Non-laner] Akali has very predictable dashes and you can cancel all three of them. Remember that you can still E her when she dashes too. A good W or a E should block her enough for your ADC to get in safety or oneshot her. |
Akshan |
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Even | N/A | [Non-laner] Akshan is a pain due to his invisibility near walls. His dash is predictable since you can see the grappling hook being thrown, and he is pretty squishy, but he can surprise you with good damage and passive shield, and of course the revives. He is often your first priority after saving your carry. |
Alistar |
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Easy | Aftershock | [Support] Alistar is very tanky but has a very simple combo. He'll try to stun you before dashing into you, so try to activate W before he CC's you to avoid his knockback. When he uses his R, try to disengage until its duration wears off. |
Amumu |
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Easy | Aftershock | [Support] Stick behind minion waves, his only gap closer is his Q. His W damage scales with your max health, so build items with higher MR and less health if you want to tank against him. Not much else you can do about him besides keeping him off your carry. Watch out for his flash-ult |
Anivia |
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Hard | N/A | [Non-laner] Anivia is pretty tough against support Poppy. Ganking her is almost impossible post-6, she will slow you with R and laugh. With that, she also deals massive damage and will often shred you if you went armor. You need to pick her when your team is near. She is pretty easy to R away. |
Annie |
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Hard | N/A | [Non-laner] Little girl won't kill you but she will kill your whole team. Can't cancel her, she can stun you anytime she wants and cancel your E with her W. Wait for her to waste her stun, or try to surprise CC her with an E. Ulting her won't be very useful since she will still have everything up. If you catch her off guard, she should be dead though. |
Aphelios |
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Even | Guardian | [Carry] Aphelios can be very oppressive when played by a good player, but he's weak early. You'll want to engage him during his green or blue ammo, though make sure your carry is healthy enough to follow up. |
Ashe |
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Hard | Aftershock | [Carry] Ashe is the antithesis of everything Poppy wants to do in-lane. She has an easily applicable slow and can cripple your movement. Play safe and wait for her to waste her E, once that's gone, she can't easily stop your engage. |
Ashe |
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Hard | Aftershock | [Support] Largely the same as Ashe carry but now she doesn't have to care about CSing. Stick behind minions if you can to avoid her fan of arrows. As a support she'll have slower damage growth, so consider focusing on their carry if you can reach them. |
Aurelion Sol |
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Hard | N/A | [Non-laner] Aurelion Sol is nothing to laugh at. He can cancel your E both with Q and R, so be very careful or you'll end up in a very bad spot. When he Es, he is often a free stun against the wall he's flying above. If doubt, press R. |
Azir |
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Hard | N/A | [Non-laner] Azir is a threat mainly because of how easily he shreds you late game. You can cancel his W, but you still need a plan after that, because the damage of his soldiers and his R are others things to think about. Right after he Rs, if the wall pushed you and he didn't move himself, you can E him right through the wall. Huge when you can pull it off. Frame-perfecting allows you to pass the wall while he's creating it. |
Bard |
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Even | Guardian | [Support] Bard's gonna Bard. Try to crush his shrines before he uses them to heal, but he'll likely place them near their tower to keep them safe. He'll likely use his ult to either disable your turret or freeze your carry, so keep an eye on his level. |
Bel'Veth |
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Easy | N/A | [Non-laner] Bel'Veth is not a scary foe. You can cancel her main damage (W) with your E, and cancel her only escape with your W. She's squishy as hell so if you can CC her, aim for it. If she is fed, Antiheal, Frozen Heart and Chain CC while praying. |
Blitzcrank |
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Even | Aftershock | [Support] Blitz's Q has a massive mana cost and CD early game, make sure to abuse it as soon as it goes down. Keep his passive in mind, you might need to proc it and fall back before you can actually kill him. |
Brand |
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Hard | Guardian | [Support] Brand wants to stack his passive on you by landing multiple abilities in succession. Don't let him hit chains of abilities on you or he'll melt your health. Keep space between yourself and your carry. If you've been hit by one ability already, his Q will stun you, likely leading to a very painful exchange. |
Braum |
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Easy | Aftershock | [Support] Braum either needs to hit his Q or a basic attack to allow his allies to accumulate stacks on you with their own basic attacks. At maximum stacks, you are stunned, so if you get hit by either his Q or auto, fall back until the stacks dissipate. Braum's shield gives him damage protection but not CC protection, use his vulnerability to CC him and help your carry kill him while he's stunned. |
Caitlyn |
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Easy | Guardian | [Carry] You can see the progress towards her next headshot by looking at her stats panel. Her trap takes a second to arm so you can run over it as soon as she places it, but be careful about it. Her net is her main disengage, and it will slow you, but you can corner her into a wall with it, making it easy to subsequently dash into her. Watch out for her empowered autos from her trap and net. She struggles with mana early and can be abused if you keep her from triggering Presence of Mind. |
Camille |
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Even | Aftershock | [Support] Really uncommon but still worth mentioning. She relies on her E for engage (it has *slightly* lesser cooldown than Steadfast Presence, so careful with it.). Don't waste your W and you can shut her down. Get her behind early and she'll stay behind. |
Cassiopeia |
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Very Hard | N/A | [Non-laner] Cassiopeia is a true menace for you. Her R can cancel your E, her W is terribly strong because it prevents you from E-ing in or away as well as flashing. You'll have to waste W to escape and run, while she chases and Es you, dealing tons of damage. She's extremely fast too so you likely won't escape her. You need to group to take her down, a good flash in when she wasted W can do it. It is hard though, and if she Rs, you're dead meat. |
Cho'Gath |
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Even | N/A | [Non-laner] Cho is relatively annoying, but he is slow as hell. Your ADC has to dodge his Qs, as long as he does so, you can E Cho away when he gets close, and kite him with Q. If he's fed and turns on you to one shot you, you'll probably have to R. |
Corki |
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Even | N/A | [Non-laner] He should not be a problem... Except he is. He scales way too much even when behind, he will be able to melt you. You cannot cancel his package, only his regular dash. If you manage to hit the E, he's dead. |
Darius |
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Hard | N/A | [Non-laner] Darius. I hope your ADC is good because it's mainly his time to shine. Take no risks and peel, E him away during his Q or Ignite him to reduce his heal. Protect your ADC and pray the Noxian dies before you do. |
Diana |
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Even | N/A | [Non-laner] Diana is a 50/50. Either you can cancel a dash and E her, or you won't be able to stun, she'll dash again and R your ADC. Remember that your main move is not to block her dash but to E her so her R is moved with her, far from your team. Do it right and it's often a kill. |
Dr Mundo |
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Very Hard | N/A | [Non-laner] Just run. Your CC won't be of any help. If he's in the middle of your team and you can ignite, go and tank him as long as you can, die if needed, if it allows your team to kill him. R as soon as you can see he lost his CC immunity. |
Draven |
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Very Hard | Guardian | [Carry] He needs to continually catch axes to maintain his Adoration and damage. He has a ghost and speedup that refreshes every time he catches an axe, so stop him from catching his axe to stop him from running away or running you down. He can throw axes which knock you away, so try to bait it before you engage. |
Ekko |
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Even | N/A | [Non-laner] Ekko's a problem if he's fed. He's mobile, but you can cancel his E first part (the roll before he blinks) with your W. That's huge because it's usually what he does just before positionning to blink in his W. So if you can predict it, he won't be able to reach his W to stun and shield himself. Your R will bait his pretty often, since he will press it to come back. That's where you E and stun to kill. If he's fed and already on your team, just R and your ADC should be able to go to safety. |
Elise |
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Easy | N/A | [Non-laner] Elise is not that strong against you, you can cancel her Q (spider form) AND its damage, which is always the first thing she does after landing a cocoon. When she Es, she almost always lands near a wall, which is, well, your favorite place for an enemy to be. In the rare case she runs away from you with low HP, you can E onto her spiders to catch up. |
Evelynn |
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Easy | N/A | [Non-laner] Evelynn when fed is as much a pain as she is a joke when you sucessfully land your W. She has the likeable courtesy of telling you when she is about to engage, just go near the targeted ally, and when she goes in to charm, she'll Q. Then, she will E. That's when you press W, seeing where she is. Do it right and her burst is canceled. E her to a wall right after, and if she doesn't die instantly, she'll panic R. |
Ezreal |
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Even | Phase Rush | [Carry] He has lethal tempo on his abilities, try not to get continually hit by them. Try to bait his blink before you engage, it has a very high starting cooldown, but makes him very hard to pin while it's up |
Fiddlesticks |
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Even | N/A | [Non-laner] Fiddle will be a massive problem for you only if you can't maintain vision of him. It's a jungler that does not dash, but blinks over a wall and fears if he wasn't spotted before doing it. You can instantly E him to the wall afterwards or to break his W. If he's fed, it becomes way harder. If you can manage to predict his R, just R him away. He will go cry in the jungle a bit and come back later. |
Fiora |
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Even | N/A | [Non-laner] Fiora is less of a threat to a Poppy Supp than she is to a Poppy Top. Sure, it's the same matchup, but your goal is different. You're not supposed to 1v1 her, just to cockblock her as much as possible. W her Q, bait her parry, R her if it's your last option. Do NOT get parried. Or everybody dies. Oh and if she Rs you, just press W and run. You're safe. |
Fizz |
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Very Easy | N/A | [Non-laner] Fizz is a superb opponent for you to have in mid lane. The reason is simple, and you already know it: your W cancels both the dash and the damage on his Q, AND it makes him grounded, which means he's unable to flash or E. Doesn't matter how fed he is, if you cancel his combo and your ADC lives, he's done for. He almost always Qs as soon as he is in range, his basic combo being R->E->Q. |
Galio |
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Easy | N/A | [Non-laner] Galio is fairly easy to deal with. His dash is very telegraphed and easy to read. Cancel it and focus his damage dealing allies, he'll die later. His R can mess up your lane, but your damage is huge, you should be able to kill before he lands. If not, W before being bumped to avoid the chain CC on you. |
Gangplank |
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Very Hard | N/A | [Non-laner] GP is too solid lategame. His oranges counter your only way to deal with him (E) and he deals too much damage. Ignite counters his heal, but really, you should wait for your team to deal with him. |
Garen |
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Hard | N/A | [Non-laner] Garen's whole thing is silencing you, and running towards you while spinning and destroying your HP. Can't argue that logic, can't R him either cause of the silence. Your Q barely slows him. W and pray. If he's going for your ADC -as he should- your job is easier. E him away, and wait for your ADC to help kiting him. |
Gnar |
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Easy | N/A | [Non-laner] Gnar can 1v9 with his R we all know that. That's why you need to make sure he can"t.You have your W to keep him from repositionning, and your R to simply kick him from the fight. Your E can also mess up his momentum pretty good, but Mega Gnar in melee will probably avenge his wombo by killing you. |
Gragas |
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Even | N/A | [Non-laner] Gragas's whole kit is about using his R and E to CC people on his Q. Predict when he E's your team and cancel with W. If he R, W so he cannot chain CC you, and if it's not on you, dont hesitate to flash to cancel the E on his target. You can shut him down pretty bad, even if his damage are insane. |
Graves |
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Easy | N/A | [Non-laner] Graves is not a threat on you. You can cancel his dash, you're tanky enough to block his autos, and your ADC will shred him if you CC. Only problems are his R range and the smoke. Exite the smoke with W as fast as you can, your main task is to CC him, and you need vision to E. |
Gwen |
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Even | N/A | [Non-laner] Gwen is... Weird. I mean sure, she deals damage but she's not that frightening. W when she gets close to your ADC, be inside her zone when you R her so it works. Your E has to be in melee so she cannot cancel it, and she is squishier that it seems. |
Hecarim |
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Hard | N/A | [Non-laner] Hecarim's R cannot be canceled. His E can be, but it doesn't cancel his damage or the bump. So overall, W is useless. Need to CC him and kill or R him while you can, if you mess up the timing his R will cancel yours. |
Heimerdinger |
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Hard | Aftershock | [Support] Heimer will try to keep his turrets posted in the corners of bushes away from the wave, keep this in mind as he'll try to stun you under his turret's range for massive damage. Heimer's damage is greatly limited when moving offensively, so it may prove beneficial to allow the wave to push as soon as he's placed his turrets. |
Hwei |
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Easy | Aftershock | [Support] Hwei lacks the mobility to get out of a bad position, so force him into one if you can. He's incredibly squishy and weak early, so try to pick him off during laning phase. |
Illaoi |
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Even | N/A | [Non-laner] Illaoi is dangerous, but she's manageable as long as you dont bathe in her R. You can cancel her W, but the damage stays. When you E, she can press R, which makes her immune to CC for a split second. Which makes you very dead. So if she press R, either wait or R her away. Then you deal with her. |
Irelia |
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Easy | N/A | [Non-laner] Irelia is the same as Fizz: No matter how fed she is, if you can cancel the right E, most of her combo will be over and she'll be free to be CC'd. If she's turning up a fight, press R asap. Antiheal is huge when facing her, buy if you can. |
Ivern |
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Even | N/A | [Non-laner] Ivern is kinda rare those days. His shields are annoying, but Poppy deals too much damage for him to expect most of the time. You can block the dashes of his team following his Q. R him and he's useless once his team died. |
Janna |
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Even | Aftershock | [Support] Whenever Jaana applies a slow or knockup, her shield cooldown is reduced. Avoid getting hit by her CC or her carry will be hard to damage. You can dash Jaana out of her ult, so save your dash if you think she's about to use it. |
Jarvan IV |
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Very Easy | N/A | [Non-laner] Jarvan IV's dash is super predictable. A W will make him useless unless he R's you. In which case you'll just E him and stun him on his ult walls. It's a win-win situation for you. Just be careful if he's fed never to leave your ADC alone. |
Jax |
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Very Easy | N/A | [Non-laner] Jax will often channel his stun before jumping. But more experienced players won't, they'll dash first to surprise you. Be ready to W when you actually see him start to dash. Apart from that, he should die fast. Frozen Heart works well. |
Jayce |
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Even | N/A | [Non-laner] Jayce is good to one shot ADC's. You can cancel his predictible dash and its damage, which is pretty nice. careful with his poke. |
Jhin |
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Easy | Aftershock | [Carry] Similar to Cait, pay attention to his bullets. You want to try to engage while he's reloading so he can't fight back and he'll be a long way from his crit. Make sure to keep away from his skillshot when you've already been damaged so you can maintain mobility. |
Jinx |
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Easy | Aftershock | [Carry] Her skillshot is a slow and her trap will root, if you dodge these laning will be a breeze. Abuse her weak early and don't let her scale |
Kai'Sa |
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Even | Aftershock | [Carry] Play aggressive early on, she doesn't fight well at range and has pretty long base CDs. Try to engage her while she's using abilities, she scales very well and is very hard to deal with when fed |
Kalista |
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Very Easy | Guardian | [Carry] Despite the obvious vulnerability she can still be a dangerous tank shredder in sustained fights. Engage her when there's an opening and either kill her then or back off without letting her get too many spears in you. |
Karma |
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Hard | Aftershock | [Support] Karma reduces her empowered ability cooldown whenever she hits you with abilities or autos, avoid sustained trades with her unless she's low on mana. If she tries to tether you, either get out of range of the tether or dash to hit her with Q when you get rooted. |
Karthus |
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Hard | N/A | [Non-laner] Karthus scales no matter what, and one shotting him doesn't fix the problem since he can still slow you and land Q's. Snowball him without dying and cancel his R if you can. I hope you know how to dance. |
Kassadin |
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Very Hard | N/A | [Non-laner] Kassadin is everything you hate. One shotting your ADC, blink dash (W won't work) silence, huge lategame no matter what. You need to get your mid ahead by ganking early, or snowball bot fast to end the game asap. |
Katarina |
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Even | N/A | [Non-laner] Kata is annoying. Blink dashes, huge damage. You can sometimes guess when she will be and land a E stun but if you fail or if she blinks before it, your E will be on CD, and she will be able to R without you cancelling her. |
Kayle |
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Easy | N/A | [Non-laner] Katie is surprisingly easy to deal with for a very stupid reason. She has no mobility and is very static in late. R her away, and kill her team. Then, gang up on her. |
Kayn |
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Very Easy | N/A | [Non-laner] Kayn fears you. He should. Poppy Jng or Poppy Top have stuff to do. Poppy Support though have only one goal:destroy Kayn. When he E on a wall, you Can still E him. It will stun him on the mentionned wall. You Can W his W. You basically counter everything he does. If he R your ADC, ping help near a wall si you can stun Sasuke as soon as he is back on the map. |
Kennen |
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Easy | N/A | [Non-laner] Kennen is huge, but he is predictible. He will have to concetrate on your ADC, your Top, and potentially your Jng and Mid. He won't have time to acknowledge you. That's why if you land your R when he used his, or E him away when he does, he will be litteraly useless, in teamfights. You will delete his whole impact on the game regardless on how fed he might be. |
Kha'Zix |
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Easy | N/A | [Non-laner] Kha'zix is relatively easy to deal with, especially pre-6. His dash is slow, so W is easy to land, and he tends to be useless when he's not in melee of your ADC. Good Kha players will use their R to get close and one-shot the ADC before jumping away. Expect it and E on the correct frame so you can push then cancel the dash. If he is fed, the game becomes a mind game between you and him. Sweeper is your friend for his R. |
Kindred |
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Very Easy | N/A | [Non-laner] Facing a Poppy Support as Kindred is WAY HARDER than facing her jungle. You can focus on W her dash and E or R ennemies out of her R, to deny heal or invincibility. Hunt her marks botside with your jng and she should really hate you pretty fast as you take over the map. |
Kled |
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Even | N/A | [Non-laner] Kled R is not cancelable with W, but his other dashes are. He deals massive damage. Kite him when he's on Skaarl, all-in his ass when he's alone. |
Kog'Maw |
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Even | Aftershock | [Carry] Watch for his W and punish him whenever it's on cooldown, it's his main source of damage. |
LeBlanc |
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Even | N/A | [Non-laner] Leblanc is a fair threat will a few kills. You can cancel her and wipe most of her HP even in late. Try to tank th� chain if she targets your ADC, stun her when she goes in. |
Lee Sin |
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Very Easy | N/A | [Non-laner] Lee sin will definitely try to outplay your W... Lee sin will definitely outplay himself. Litteraly nothing to do but wait for him to ego it. His only option is to flash R you on your team. Never give him the opportunity. Remeber that your E can also cancel him. |
Leona |
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Easy | Aftershock | [Support] Leona's W has a delay before it deals damage, so once she activates use your W or E to avoid its damage. When she uses her R, get out of the center of the circle and you will only be slowed instead of stunned. |
Lillia |
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Even | N/A | [Non-laner] Lilia is not hard to deal with since you can see where her E came from. If she landed a R, channel your own R and launch it just before falling asleep to kick her. She won't expect the ability to hit since you're asleep, and she will take a very predictible path. Takes a little practice, but works very well. You can also cancel her W with yours. |
Lissandra |
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Hard | N/A | [Non-laner] Liss is tricky to deal with. She cant be canceled with W and her R keeps you from one-shotting R. If you cant R her, just wait your team. |
Lucian |
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Even | Aftershock | [Carry] Lucian will aim to maximize his early advantage and proc his passive as much as possible. Wait for him to misposition and play safe. |
Lulu |
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Even | Aftershock | [Support] Lulu has to choose between CC and buffing her carry, so force her to choose in a bad situation. When Lulu buffs her carry's attacks, the extra projectiles do not go through minions, so stick behind the minion wave once she shields her carry. |
Lux |
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Easy | Guardian | [Support] Lux's Q roots the first two targets hit, so make sure to stand behind at least two minions if you want her root to be blocked. Lux's E slows you for 1 second after leaving the circle, so try to stay out of it if you need mobility. |
Malphite |
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Hard | Aftershock | [Support] Massively tanky rock who's hard to kill. Malphite's E massively reduces the DPS of nearby ADCs, so don't let him near your carry. Once he's 6, keep a decent distance away from your carry so he can't ult both of you. |
Malzahar |
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Hard | N/A | [Non-laner] Malzahar is a pain cause of his R and spellshield. Break the shield asap with your passive AA (it works) and cancel his R on your team. If you are still alive then, you should be able to kill. |
Maokai |
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Hard | Aftershock | [Support] Maokai's saplings detonate on minions, so drag them through the wave if they're chasing you. Every time Maokai hits a champion with a sapling or gets hit by an enemy ability, his heal cooldown is reduced, so poking him with low-damage abilities is futile. Feel free to smack him with your shield, though. |
Master Yi |
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Hard | N/A | [Non-laner] Yi is about dodging CC with Alpha Strike. Well. Reverse Uno that shit. Wait for the Alpha Strike, then E. Ta daa. He dead. Once fed with a Yuumi he will 2-tap you though. You can break his W with E and R. Rush Antiheal and Frozen Heart might be nice if you see him snowballing. |
Milio |
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Hard | Aftershock | [Support] You'll be playing around Milio's Q, it's his peel and his main source of damage. Punish his long cooldowns and try to bait his ult once he gets it. A good Milio can shut down your engage and leave you in a terrible situation. |
Miss Fortune |
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Easy | Aftershock | [Carry] MF will play around the minion wave. Don't stand next to minions who are low health, she will use their deaths to bounce abilities to you. Try to engage her once she's in a bad position or low on mana. |
Mordekaiser |
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Even | N/A | [Non-laner] Morde is a decent opponent. He Can cancel your E with his, but you Can survive his R by E him when he Q's. Or just R him. If ADC doesn't buy QSS, welcome to solo queue. |
Morgana |
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Hard | Aftershock | [Support] Morgana has a suite of abilities to punish you for getting next to her. Bush-camping is way less viable since she'll constantly cast W on bushes when she can't see you. Bait her spellshield when you can since she'll likely use it on her carry or herself as soon as you engage. |
Nami |
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Easy | Aftershock | [Support] Nami's empowered autos slow targets, so avoid direct confrontation after she buffs her carry if you can. Her cooldowns early on are decently long so try to punish her early. Her ult cancels your dash so be careful when engaging. |
Nasus |
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Even | N/A | [Non-laner] D cane is strong, but slow AF. If your ADC can kite, it shouldnt be too hard but if things go south, just press R. Especially if he used his R. |
Nautilus |
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Even | Aftershock | [Support] Naut's hook is incredibly telegraphed and you can easily block his dash with W. While he is shielded his attacks deal a large amount of bonus damage, so knock out his shield before confronting him. |
Neeko |
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Hard | Guardian | [Support] Neeko is an annoying support. Her roam potential is massive and she'll likely be roaming as soon as the first back. Keep an eye on your lane and ping her disappearance as soon as she backs so your mid or top don't get a rude surprise. Other than that, avoid her root and count minions so you and your ADC don't both get knocked up by her R. |
Nidalee |
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Easy | N/A | [Non-laner] Nida spears hurt, but its the only thing she can really do. If she turns lion and even try to jump, W and bash her head. |
Nilah |
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Easy | Aftershock | [Carry] Nilah's W is like Gwen's Immunity, but provides immunity to auto-attacks. You need to make her use this ability before you engage or else your carry won't be able to kill her in time. Punish her early for her lack of range, she'll be forced to push the wave since her means of safe farming is a cleave. |
Nocturne |
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Even | N/A | [Non-laner] Nocturne R is not cancelable, and his spellshield is not fun to deal with. Break it with Q or R then E him far from your ADC, or wait a little and R him. Frozen Heart and Antiheal are a plus. |
Nunu |
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Hard | N/A | [Non-laner] Nunu is a pain. You can cancel his R with E and R but he mess up your early by being bot so fucking much. He will gank again and again and again, negating your snowball potential. Play safe and your jungle might powerfarm, or catch him on a bad drake. |
Olaf |
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Very Hard | N/A | [Non-laner] Olaf is the last face you want to see in enemy champ select. He does not stop. His R counters your whole kit, and if he wants to, your ADC is dead. I would say R him, but nope. Just run. Antiheal and Frozen Heart are a start, but only snowballing him in early will save you. And Its Olaf. So good luck. |
Orianna |
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Hard | N/A | [Non-laner] Orianna won't ever let you get close, slowing you and cancelling your E with her R. She can shield herself and often have Zhonya. Wait someone to poke her down or catch her unaware. |
Ornn |
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Easy | N/A | [Non-laner] Ornn will most likely get picked to counter a Poppy Top, which is the first good thing, as he can get farmed by your toplaner if he picks a Ornn counter. Then, a Poppy Supp won't try to kill, but to cancel. W his R before he bumps the goat. R him to tempo. Annoy him. It works most of the time. |
Pantheon |
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Easy | Aftershock | [Support] Pantheon is fairly fragile and wants to ambush your carry from the bush. Keep vision in your nearest bush and stop him from jumping on you or your carry with W. |
Poppy |
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Even | N/A | [Non-laner] Poppy is a broken ass champ. She can cancel your E, and remove you from a fight with her R... Luckily you can do the exact same. Whoever cancel the other Poppy's E wins ! Oh and dance battles are insane. Or jokes competition. Or AA cancel show-off A.K.A Beyblades of Orlon. Be careful: She deals insane damage. |
Pyke |
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Easy | Aftershock | [Support] Poppy has a lot of tools to defuse Pyke. When he tries to stun or hook you or your carry, dash into him to throw his aim off. When you see him gunning for your low-health carry, dash him away. |
Qiyana |
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Even | N/A | [Non-laner] Qiyana is a bit annoying. Her R cancel your E, and even if she has two dashes she doesn't really mind if you cancel it. Try to oneshot her with help but she might just R or turn invisible and deny you the kill. |
Quinn |
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Easy | N/A | [Non-laner] Quinn is super easy to peel from your carry thanks to your W. If your are blind, press it anyway and move when your carry is. Stun her and she's done for. Frostfire Gauntlet is sweet to slow her when she thinks she cant be touched. |
Rakan |
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Very Easy | Aftershock | [Support] Rakan has fairly telegraphed attacks and needs an allied champ nearby for mobility. If you can ult his carry away before a fight his death is certain. Your W blocks both his engage and his jump to an ally, so you can bully him pretty severely. |
Rammus |
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Hard | N/A | [Non-laner] Rammus is a terrible threat to your carries. You can E his to tank the bump. He can counter your R with his, but kicking him after it and stunning his carries can do th� trick. |
Rek'Sai |
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Even | N/A | [Non-laner] Rek'sai's dash is easy to block, but right after comes her prowler's claw, flash, bump and R. My advice? E her and force her to commit on you, its better than seeing your ADC take it. Remember, you cant W her R, but you can flash it. |
Rell |
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Easy | Aftershock | [Support] Very telegraphed engage which you can completely block, but her shield-shattering Q can hurt a lot of your sustain in the laning. Keep her off your ADC and she won't be able to do much. |
Renata Glasc |
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Easy | Aftershock | [Support] Renata wants to root you with her Q to make her carry's abilities easier to hit. It's fairly short range so don't get too close to her without evasive action. She has long cooldowns so look to abuse her weak early game. |
Renekton |
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Very Easy | N/A | [Non-laner] Renekton is not used to see Poppy when she's not Top or Jungle, where she can solely commit on grabbing his attention. Easy to peel from your ADC, you should be okay. |
Rengar |
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Very Easy | N/A | [Non-laner] Rengar will probably rush Night Veil to unlock his champ against your W. Until he does, Botlane is gank-free. Abuse it. When he did buy the item, remind him that Poppy have more than one spell and E as soon as your W took the shield down. Your ADC surviving is your first priority. Rengar will hate you. |
Riven |
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Very Easy | N/A | [Non-laner] Riven is yet another Toplaner underestimating how annoying a Poppy Supp can be. You're not here to kill, just to protect. Cancel her third Q, and E her far from your ADC. If she flash W both of you, dont stay too close next time. |
Rumble |
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Hard | N/A | [Non-laner] Rumble has too much damage for you to deal with it, and his R will slow and burn your ass. He has Zhonya. Someone else need to deal with him, just protect your ADC. |
Ryze |
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Hard | N/A | [Non-laner] Ryze will melt you in late, better not miss your gank. Never underestimate his damage and always all-in him with backup if he is ahead. |
Samira |
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Even | Aftershock | [Carry] Her only mobility (E) forces her to rush towards an enemy, so make sure not to give her an easy out back to her tower. Once she uses her mobility, punish her immobility. If she engages and is about to ult, don't be afraid to pre-charge your ultimate. |
Sejuani |
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Even | N/A | [Non-laner] Sej won't hurt you that much, you really just have to avoid taking her R and you should be fine, without her dash she's not very scary. Her chain CC is annoying if she manage to E your ADC. |
Senna |
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Hard | Aftershock | [Support] Senna does tons of damage and she can easily clear bushes, so it's best not to test your luck with her. Play safe until she mispositions, when she uses her mist to run away, she tends to stick near the wall. |
Seraphine |
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Even | Aftershock | [Support] Play around her move speed buff (W), it has a very long cooldown which you can engage during to avoid your target escaping. You'll only be rooted if you're hit by both hits of her E or are already slowed, and you can dash to her through her E and get two Q hits off regardless. |
Sett |
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Even | N/A | [Non-laner] Sert is not that scary anymore. Care his pull will cancel your E, his R too. You can push his W with E. If he is Supp, just look out for his hextech flash and all is easy. |
Shaco |
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Hard | Aftershock | [Support] Shaco will maintain box control in bushes and there's not much you can do about it unless you have wave clear pressure. Grab Oracle on your first back to deal with boxes and keep vision in the lane and river bush near to his tower to keep an eye on him before he goes invisible. |
Shen |
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Even | N/A | [Non-laner] Shen is not a threat to Poppy Support. Your W counters his E so his R should not worry you. If you see them engaging or counter engaging with his R, just R his target, nullifying his TP while your Top farms. |
Shyvanna |
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Hard | N/A | [Non-laner] Shyvana cannot be canceled with R. Her splitpush and raw damage in midgame makes her a pain to deal with. R her Dragon Form on sight. Take her down with backup when she is in base form. |
Singed |
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Even | N/A | [Non-laner] Singed is Singed. His pool keeps you from E which is annoying. Just dont chase him and E or Q him when he goes for your Carry. |
Sion |
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Easy | N/A | [Non-laner] You can cancel Sion's Q which is huge in a teamfight. If he splitpush, face him and R the wave so he cannot dive you alone. CC should dissuade him. |
Sivir |
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Even | Aftershock | [Carry] Sivir will usually have waveclear pressure over your carry. Wait for her to push up and look for mispositioning for you and/or your jungler to capitalize on. |
Skarner |
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Easy | N/A | [Non-laner] Skarner cannot R if your ADC stays near a wall. Keep your E for when Skarner actually R'd and stun him then. Dont R, you would take the risk to throw and ally to the enemy base. Which is not ideal. |
Smolder |
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Easy | Aftershock | [Carry] Most of Smolder's attacks are slow and telegraphed, avoid getting CC'd and don't fight in tight corridors. His E is his only mobility, abuse its long starting cooldown. If you dash him into a wall, he might just fly away through the wall if you can't kill him fast enough. |
Sona |
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Easy | Aftershock | [Support] Her in-lane sustain is very good and her poke can hurt, especially if she builds AP. Wait for her to misposition and burst her down when you can, otherwise stay out of her range and poke her down. |
Soraka |
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Hard | Aftershock | [Support] Soraka isn't much of a threat on her own but she can sure make her carry unkillable if you aren't careful. Avoid getting hit by her Q or she'll heal herself and her ally a substantial amount. Her silence can shut down your damage combo by disabling your Q and R on engage. |
Swain |
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Easy | Aftershock | [Support] Swain has a large amount of crowd control aswell as a massive amount of sustain. He's going to be tricky to kill unless your carry is ahead, and if he catches you at a bad time you'll have to burn flash. Avoid getting hit by his E at long range as it will give him stacks. |
Sylas |
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Even | N/A | [Non-laner] Sylas is surprisingly easy to deal with, you cancel his two E and his W which CANCEL HIS HEAL. So cancelling his W should be what you aim for. Care of his many R's of course. |
Syndra |
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Even | N/A | [Non-laner] Syndra is annoying cause her E cancels yours, but apart from that, nothing worth noticing. |
Tahm Kench |
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Even | N/A | [Non-laner] Tham is too slow to annoy you that much. Unless he goes for your carry, dont mind him. You can cancel his W channeling with your E or your R. If he is paired with a Senna in botlane, play safe and roam when you can : nothing will happen anyway. |
Taliyah |
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Hard | N/A | [Non-laner] Taliyah is a menace. Her E stun you when you E, and her damage and slow will surely finish the job. But what was still is: If she is Mid and ult Bot, stun her on her wall, she won't have the time to E. Focus on dodging her W and you won't die. |
Talon |
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Easy | N/A | [Non-laner] Talon jumps above walls and dash on ADCs. You cancel jumps and dashes. You stun on walls. Do the math. In doubt, press R. |
Taric |
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Even | Aftershock | [Support] Taric has a nasty stun and buffs on his attacks after casting an ability. Bait his stun and engage without losing too much health in the process. His R has a massive delay which is hard for Taric to correctly time, so once you see it trigger either burst down one of the enemy laners or disengage. |
Teemo |
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Even | Guardian | [Support] Teemo is great at punishing botched engages, so don't get near him unless you can get an equal trade, which is tricky with his blind. His shrooms won't be a massive issue until he gets 2+ items so try to limit his gold gain until then. |
Thresh |
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Even | Guardian | [Support] You can block Thresh's hook dash to you with W. Try to keep minions between yourself and him to avoid his hook. When he flays you, use your dash to re-engage or disengage. |
Tristana |
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Very Easy | Guardian | [Carry] Tristana has a lot of burst potential and she's always looking to use it. Thanks to her E passive, she'll usually have waveclear pressure. She'll try to poke you or your carry down and finish them off by jumping in with an explosive charge. Use W to keep them off and punish them when they try to trade. |
Trundle |
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Very Hard | N/A | [Non-laner] Trundle is a dodge for you. If for some reason you're playing the game, if he R you, just assume he cannot be killed and R him. He can cancel your E and R with his pillar. Frozen Heart, Antiheal, and pray for a miracle snowball in your team. |
Tryndamere |
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Easy | N/A | [Non-laner] Tryndamere gonna press R IRL. Your kit and role as a Supp are everything he cant deal with. Cancel his E, CC him to death, slow him, CC while he R, R him if there is a risk. Really easy if your team is playing with you. |
Twisted Fate |
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Easy | Phase Rush | [Carry] Fate is weak early and has no mobility, so if you can waste his gold card he's a sitting duck. Engage on him as soon as it's gone. |
Twitch |
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Hard | Aftershock | [Carry] Twitch is fragile but can output a massive amount of damage very quickly. Maintain vision in the bush closest to their tower as well as the river, as this is where he's most likely to enter invisibility to ambush you. |
Udyr |
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Hard | N/A | [Non-laner] Udyr is fast. Udyr is tanky. Udyr is strong. Poppy is smart. Be like Poppy. Ult his ass and deal with his team first. If he is behind, dont be afraid to face him. |
Urgot |
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Easy | N/A | [Non-laner] Urgot's whole thing is hitting his dash so he can proc his passive. Guess what? Press W and watch him press R knowing he won't have the damage. If there is danger, press R and retreat. |
Varus |
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Hard | Guardian | [Carry] He can kill you easily if you aren't careful. He has to charge his Q, in which he is slowed and can't retaliate. Engage while he charging his Q to cancel it and abuse his frailty. |
Vayne |
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Hard | Aftershock | [Carry] You'll be fighting with each other to see who's going smush into the wall. You'll want to either bait her only mobility (Q) before engaging or cancel it with W. If you limit her mobility, Vayne struggles trading with longer ranged carries. |
Veigar |
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Even | Aftershock | [Support] Veigar support doesn't have to deal with CSing, so he'll be focused on hitting you with his Q more than ever for his stacks. Bait his cage and rush him down as soon as you can, Veigar can very easily get ahead on just 1-2 kills. |
Veigar |
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Easy | Guardian | [Carry] Veigar is an uncommon pick nowadays, but can be a massive issue if handled improperly. His short range and reliance on abilities to CS means that you can abuse him with proper positioning. Try to bait his cage before engaging. You can use your dash to get out of the cage before it rises. |
Vel'Koz |
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Very Easy | Aftershock | [Support] Don't let him use his range advantage, keep close to him and poke him down early, he can be rushed down very easily. |
Vex |
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Hard | N/A | [Non-laner] Vex and Poppy have a lot in common. For exemple, try to E her and you're dead! Just like ADCs with you. R her R arrival if you can. She deals massive damage so keep an eye out for her roams. |
Vi |
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Even | N/A | [Non-laner] Vi's dash is cancelable and the second most easy to predict after Zac. But her R compensate. If she is fed she will kill your ADC no matter what you do. Try a perfect frame R. The ADC can buy Zhonya, as dumb as it sounds, it makes the game a thousand times easier. |
Viego |
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Hard | N/A | [Non-laner] Mr.EdgeLord is a bit annoying. You cancel his dash but not the stun. You can burst him down and chain CC him if he focus your team (dont E when he R, he becomes untargetable) but the thing is, if he becomes Poppy, he WILL double kill. His damage after yours are beyond unfair. |
Viktor |
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Hard | N/A | [Non-laner] Viktor is very scary cause he scales like crazy. You need to land successfull ganks Mid or he will be able to melt you. Roaming game! |
Vladimir |
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Very Hard | N/A | [Non-laner] Vlad feels wrong when you play Poppy. Just run and R when he comes out of the pool, hoping his R won't kill anyone. By the time you can CC him, your whole team will probably be dead. Thornmail is useless, he won't ever auto attack you. Try Anathema's Chains. Good luck. |
Volibear |
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Even | N/A | [Non-laner] Voli is usually not a threat, apart from the games he decides to go 10/0. His R cannot be cancelled, his Q can but it doesn't cancel the stun nor the damage so its litteraly useless. |
Warwick |
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Even | N/A | [Non-laner] Warwick Q used to be cancelable, until Riot decided otherwise. His R cant be canceled with W, but you can E him instantly so Its okay. Antiheal is a priority after Mythic. |
Wukong |
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Even | N/A | [Non-laner] Wu is annoying, even if you can cancel his W and E. He often use his very fast and short dash to exit stealth, and even if you cancel it, he will still be in range to cast his R most of the time to bump you, then do it a second Time CAUSE WHY NOT RIOT. Press R on him or his team if he is too huge. -Pls give Poppy a second R too- |
Xayah |
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Even | Aftershock | [Carry] Xayah plays around her feathers and prefers sustained fighting, avoid standing between her and her feathers when possible. You'll need to bait her R if you want to stun her into a wall since she'll likely preempt your engage if she has the mana. |
Xerath |
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Even | Aftershock | [Support] Xerath will try to stay behind minions and exploit his range advantage to poke you down. He will often skirt the edges of the wave to poke your carry, so wait for him to move to the edge of a wave and rush to pin him to a wall. When he ults, don't be afraid to use W and E to abruptly change your positioning. |
Xin Zhao |
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Easy | N/A | [Non-laner] Xin dash is super predictible and you can cancel it with W. Be careful to be inside his R before you R him. If he is ahead, Frozen Heart, Antiheal and a lot of CC are your way to go. |
Yasuo |
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Easy | Aftershock | [Carry] Yasuo generates Flow when moving which is consumed to give him a shield when he takes champion damage. This shield only lasts a second, so poke him to trigger the shield before engaging. Try to bait his whirlwind before engaging, it's his only way to keep you off of him. |
Yone |
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Even | N/A | [Non-laner] Yone's R cannot be canceled, BUT you can push it with E while he channels, which can make him completely miss your team. Do it right and he is dead most of the time. Also, you can cancel his Q, but it will still do damage and bump you. |
Yorick |
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Hard | N/A | [Non-laner] Yorick makes Poppy Top struggles. You are not as strong as a Poppy Top, and he has no dash. R him if he's on your ADC. Your W can stop his ghouls, and you can E out of his cage if there is an enemy in range. |
Yuumi |
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Very Easy | Aftershock | [Support] Yuumi can buff her carry all she wants but now you can CC two people at once with all your abilities. Avoid her Q-poke early and rush her down as soon as you can kill her carry. |
Zac |
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Easy | N/A | [Non-laner] Zac has THE most predictible dash in the game for you to cancel. Care, he can still flash R and CC you and your ADC anywa pretty easily. Dodge his Q right after your W stopped him. Step on his blobs. Antiheal can help. |
Zed |
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Easy | N/A | [Non-laner] Zed is surprisingly easy to deal with. By lvl 6 you will be tanky enough to survive him. If he R your ADC, ping near a wall and stun Zed as soon as he appears. If he R you, dodge the Q. Keep an eye out for his roams. |
Zeri |
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Even | Phase Rush | [Carry] Be aware of her dash over walls, keep vision in the bush adjacent to their tower wall so you can see if she's trying to flank you with a jump. Zeri can be shut down easily with a series of hard CC, and her short range makes her movement predictable. |
Ziggs |
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Even | Guardian | [Carry] Ziggs is a farm-heavy lane and it will be hard to interact with him unless he misplays. Avoid his mines which have a crippling slow unless you are already very close to him. Abuse his long cooldowns and try to avoid getting knocked back with his satchel charge. |
Zilean |
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Even | Phase Rush | [Support] Zilean's damage isn't great but he has great CC and peel potential for his carry. He can speed his carry up and slow you down, making your engage tricky to pull off without taking him out first. Watch out for his revive, if he casts it, wait until it wears off to finish killing whoever he casted it on. |
Zoe |
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Even | N/A | [Non-laner] Zoe's blink cant be W'd and you cant stun her during it. Her E is string against you but catching her should be doable. Vision is a huge part of fighting a Zoe. |
Zyra |
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Even | Guardian | [Support] Zyra has an obscene amount of zone control that makes trying to maneuver around her a massive hassle. Your passive can one-shot her plants, so use it as often as you can to neutralize her presence. Bait her E and engage when it's down. |
Jungle matchups aren't a thing lmao
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